Holm

Holm Radio & Companion · 2026

Holm is a screen-free, first device for teens that leverages radio technology to provide a path to pure discovery without digital footprints.

Radio is separated into its private and social halves: a base unit for listening alone and a companion for listening together.

It directly addresses the negative impacts of passive screen behavior on adolescent concentration and decision-making.

Holm radio and companion
Hero render2560 × 1100 Holm radio and companion
RoleIndustrial Design, CMF, Prototyping
ToolsCinema4D (Redshift), Blender, Bambu Studio
OutputRadio + walkie-talkie, renders, prototype

01 — Context

Design for teens has always been design about time.

Short-form social content has optimized that time to generate engagement and data, and the impact on teenagers has been quietly corrosive.

32% of adolescents report difficulty concentrating, remembering, and making decisions. This is linked to passive screen behavior.
$11B in annual profits to media companies from this attention economy
80% of that profit derived from minors

02 — Validating Assumptions

Asking the parents who grew up online.

I wanted to understand the views of parents who had grown up with social media themselves, and whether they were concerned about their own children using the same technology.

Research artifact / interview

Findings

[EDIT — drop in your key findings from the parent conversations. Keep it to the 2–3 that actually shaped a design decision.]

Analysis

[EDIT — what the findings meant for the product. The throughline that led you toward radio as the answer.]

03 — Why radio

A medium that can't track, curate, or expire.

A phone vanishes into your pocket and invites endless, frictionless swiping. A radio takes up space. It sits on a desk or shelf and demands intentional usage. Holding an object you own builds a pride and care that no app icon earns and its physical presence makes every use a deliberate choice instead of a reflex. That friction makes consumption intententional again.

Concept / dial detail
Frequency detail

04 — Process

From the page to the components.

Sketching moved the work from open-ended form-finding to a design dictated by its hardware — the electronic components, the materials, and what radio-frequency performance demanded of both.

Sketches900 × 1200
3D print — raw

Iterative 3D prints, Priming and painting

3D print — raw
Primed / painted

05 — Packaging Design and brand identity

Packaging designed to hold its own on a shelf.

06 — Final

Holm, resolved.

Holm packaging detail